2005 YAL, HERE IT IS... 
			FINNALY A DUCK HUNTING GAME WITH SOME PIZZAZE!!!
A COMPLETE RPG OF YOUR FAVORITE SPORT


 programmd BY:
					
                          ANTHONY FORD	
				     
 IDEA/ DESIGN/tester:
					
                        JADE KRIEGER (ME)
(use word wrap for better reading)
YEAH... TONY MADE ME WRITE THIS README.... I LIVE WITH IT...
   _______________      ___           ___    __________________    ___    ___ 
  /\     _______  \    /\  \         /\  \  /\      _____      \  /\  \  /|  | 
 /  \    \     /\  \   \ \  \        \ \  \ \ \     \__________/  \ \  \ ||  |  
 \   \    \___/  \  \   \ \  \        \ \  \ \ \     \             \ \  \||  | 
  \   \    \  \   \  \   \ \  \        \ \  \ \ \     \             \ \      |_______ 
   \   \    \  \   \  \   \ \  \        \ \  \ \ \     \             \ \             |
    \   \    \  \      \   \ \  \        \ \  \ \ \     \             \ \   _________|
     \   \    \__\_/   /    \ \  \        \ \  \ \ \     \___________  \ \  \_______/ 
      \   \___________/      \ \  \________\_\  \ \ \                \  \ \  \ 
       \  /          /        \ \_____________  /  \ \______          \  \ \__\  
        \/__________/          \/______________/    \_________________/   \/__/  
                  \  \             \   \               \\  \                ______   
                   \--\             \   \               \ \ \                  \    
                    \  \     ____    \___\               \  \\     ______       \   
                             \               \  |                  \     \           _____
                              \___            \ |                   \_____\          \    \ 
                               \               \|                    \                \    \
                                \___            |\                    \                \    \ 
                                                |  \                   \                \____\

I. Introduction
II. playing/installing (...uhmmm ur kidding rite?)
III. controls
IV. strategy
V. Ending comments
VI.Credits and ways to reach anthony






I.
	**************
	*Introduction*
	**************
Basically, this is a RPG of duck hunting. An RPG you say? Yeah, i like to categorize RPG's as something that you can play, save and play again some other time, AND there is  a different outcome everytime you play it. This is it. After testing it ALOT, i've have found there to be many outcomes to this expo. I'll explain later on in the STRATEGY SECTION. Anyways, i got the idea of this game from playing, lets say an "interestin" version of duckhunt. And then it dawns on me, what do all DH's have (or dont have). And Tony brought up a good point, a competition. So i wrote up a story borad flow chart, and he went on from there. That pathetic version inspired us to perfection.

This game is fully graphical, includes exclusive custome made menus, a cabin to buy supplies and more, and you can walk in the wilderness  to explore more usefull spots to catch (shoot) ducks.





II.
	********************
	*PLAYING*INSTALLING*
	********************

	This game has ONLY been tested on the 84+ SE and is only garenteed for perfection at that level. The game runs super super super fast for a selfmade-map egine. I saw what happened when my game OVERLOAD was played on the 83+, and i was saddened. SO I SUGGEST HIGHLY TO PLAY IT ON THE 84+SE.
	To play, just send the game through the cord to the calc, and thats it!! it is all in one compact file, ready to play when ever you want. just unarchive when you wanna play!! alot easier and less time consuming.

	I suggest you dont play on mirage, even thought Tony decided to put the compatibility in. I found that when you beat a level, you have to simply press enter to start it up, but on mirage it shuts it off...(dumb mirage).



III.
	**********
	*CONTROLS*
	**********

	OPTIONAL INTRO KEY: HIT 2nd DURING THE FIRST PART OF THE INTRO TO COMPLETLY SKIP IT

	WHILE WALKING AROUND:
				2nd- Access menu
				direction pad- move

	ALL MENUS:
				2nd- confirm action
				up and down- up and down 

	HUNTING:
				2nd-fire
				mode- reload (number in upper left is # still in rifle)
				alpha- duck call (might call a duck to you-accually, very likely)
				del-end session
				direction pad- mover cusor
				trace- super move left
				graph- super move right
	( he tried to make it very simple, and accually i made him put in the super moves, thank me later, k? you'll see why)


	Everthing else is pretty much self explanitory


	DESCRIPTION OF ALL MENUS AND SUCH:

	LOAD: load game
	NEW: play new
	EXIT: exit game

	HUNT: go hunting. This takes your time away, naturally. when time runs out, the expo is over.
	DOG: when done huting, you MUST send the dog out to fetch the ducks you just shot.(if that aint real, i dont know what is...)
	SAVE: save
	BACK: go back to the walking

	SHOP: things to help you in the field; you earn money from winning expos
	INFO DESK: collect an estimation of the values of your duck (if any) and other stats
	EXPERT: this guy will spend the next day and a half, plus $50, to find out where all the ducks are just for you. He is not perfekt, and may not get it all, but this comes in handy when you are running out of ducks in your area, and you need to know where they are. You must have atleast 2 days left in order for this to take place.
	END EXPO: ends the expositioin and lets the judging comence. just select the duck you want to compete with.Remember; those numbers or the estimation.

	JUST A NOTE ABOUT THE DOG: you can only hold a certain number of ducks with you. if your dog brings up more that u can carry, you will be given the opion to switch one extra duck with another, or choose not to do it. just hit the appopriate numbers.

	SYMBOLS:  
			^          mountain
			.          high grass
			(wv)       lake
			H          a lodge
			"theda"    you
			{blank}    normal grass


	





IV.
	**********
	*STRATEGY*
	**********
Hunting matters all about the temp and the weather, and so will your score. find the right conditions for the perfect bird. hunting in tall grass gives more chances to get ducks, but makes it harded to shoot them. normal grass is easier to shoot, but not alot of ducks will fly around. This game is like real life, there is no garentee that you will find a duck. be patient and they will come to you. 

	WHEN SHOOTING, ALWAYS AIM FOR THE HEAD, AND ALITTLE INFRONT OF THE DUCK. YOU MUST LEAD THE TARGET LIKE IN REAL LIFE. AIM FOR ALITTLE INTO THE HEAD AND ABOVE THE DOT. IF THE DUCK PASSES YOU UP,TRY USING THE SUPER MOVE KEYS. THIS GAME WAS NOT MENT OT BE A STROLL IN THE PARK, YOU WILL GET THE HANG OF IT SOON.

if you have questions on further strategys, email Tony (email is at bottom of the page)



V.
	*****************
	*ENDING COMMENTS*
	*****************
I believe this to be a very fun game, especially when i feel like shooting some ducks and seeing their dead bodies flop to the ground...um, i mean... yeah, the sport of competition.... thats it....
Anyways, Like tony did in the last game readme, i'll do it here: a few tips we have found usefull in creating a good game:
			*Never use in-game generic menus
			*try not to use text-based games
			*sprites are fun, but take a long time to draw:be carefull(unless using Omnical, which i am planning on doing for my next game: Red Baron)
			*dont use implanted goto lbl rutines
			*have fun when programing, and dont get rapped up

Lastly tony has some specifics on programming: using the REPEAT command:

	Hey, dont yall get confuzeld, you will have to follow this one close. Ever wonder how a goto lbl works? well, first, when the program hits a goto, it stops, goes to the begining of the program, and then flows through the program untill it hits the specific lable. Thats bad when it comes to walking loops and menus, cuz it could take up to 300 ms (thats .3 seconds) to hit the spot you need in a walking loop, and that is noticble by the human eye. That gives you a slow cursor or slow moving guy, or slow moving menu arrow. Using the REPEAT command can do exactly what the goto camand implys, but without the calc having to go to the begining of the prog.
If you have a loop that is at the end of a 12000 byte game, the loop will suc using the goto. here is an example of two similar loops, one using the goto and the other the repeat, respectivly.
                                               :0-->X
	:LBL A                                 :Repeat X=21
	:0-->X                                 :0-->X
	:REPEAT X=21 or X=34 or X=25           :Repeat X=21 or X=34 or X=25
	:getky-->X                             :getky-->X
	:end                                   :end
	:If X=21:goto B                        :If X=34:F-1-->F
	:If X=34:F-1-->F                       :If X=34:F+1-->F
	:If X=34:F+1-->F                       :end
	:goto A                                :(this is where lbl B whould've been, but
	:LBL B                                   now is unneeded)

Both accomplish the same thing except that the later runs ten times faster. This game runs using this concept, so to conclude, this method saves you speed, time, lables, memory, and memory consumption (if improper lables are use).

VI.
	**************
	*CONTACT INFO*
	**************

Tony's Email: seeleleid@sbcglobal.net    (i dont have one,so just tell anthony, and he'll deal with                                            it, and tell me if important. i deal with the                                               concept and idea, so basically the bugs and new                                            ideas)

Contact us by comments also. I check the page everyday so just leave a comment and he or i will see it.



We appritiate all and any comments/GAME REQUESTS(hint hint)/bugs/ and your own ideas for the games he and i have calibrated on. 



(finally done... i'm not typing another readme for tony again...lazy son of a...)

ps: this game will not delet or disturb the contents of your calc, but if for some reason it does, its not our fault, deal with it, learn to use and understand your calc better... XP






















